Technology has been advancing at an accelerated rate for many years, and blockchain technology is an example of such technology. Metaverse technology enables the visuality to reach its customers in 3D and no need for a centralized authority to mediate interactions between users. The current study studied the opinions and intentions of potential users of metaverse technology, using the Planned Behavior Theory (PBT) and Technology Acceptance Model (TAM). The research focused on the desire to use rather than actual usage due to the low number of active users of metaverse systems.
Research Objective:
1. To enhance user experience interact with virtual environments and other users in a way that feels more natural and lifelike.
2. To increase accessibility by providing equal opportunities for participation and engagement.
3. To expand possibilities so that individuals and businesses can explore innovative ways to connect, create, and engage with others.

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